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Fabre AI — Investor & Partner Pitch Document

CS2 Tactical Intelligence Platform | AI-powered demo analysis for professional esports


Executive Summary

Fabre AI is a B2B SaaS platform that transforms raw CS2 match recordings (.dem files) into actionable tactical intelligence. Using a proprietary tick-level parsing engine combined with AI-driven pattern recognition, we deliver the kind of analysis that previously required a full-time analyst team — in seconds, at a fraction of the cost.

We target professional CS2 teams, esports coaches, and competitive communities through a subscription model, with pricing tiers ranging from free exploration to premium counter-strategy suites.


The Problem

Counter-Strike is a data-rich game with a data-poor analysis ecosystem

Every CS2 match generates a binary demo file containing millions of data points — player positions, utility usage, economy decisions, and movement patterns across every single game tick (64-128 per second). Yet the current tools available to teams are either:

ToolLimitation
Manual VoD reviewTime-intensive, subjective, no data aggregation
HLTV / LeetifySurface-level stats, no deep tactical pattern extraction
Proprietary org toolsExist only at top-5 org level; cost $50K–$200K/year to build in-house
Raw demo parsersDeveloper-only, require significant engineering effort to extract insights

The result: 95% of professional and semi-professional teams make tactical decisions based on intuition and manual film study rather than systematic data analysis.


The Solution

Fabre AI: From .dem file to tactical report in under 60 seconds

Upload .dem file
      |
      v
[Tick-Level Parser] — 64–128 snapshots/sec, every player event
      |
      v
[Tactical Analyzer] — Rush detection, lurk patterns, utility efficiency,
                       site preference, economy decisions
      |
      v
[AI Insight Engine] — Gemini / GPT-4o synthesis of patterns into
                       human-readable tactical reports
      |
      v
[Structured Report] — JSON + Dashboard visualization

Coaches receive ranked key findings, confidence scores, and specific counter-strategy recommendations — not raw data dumps.


Product: What We Deliver

5 Distinct Analysis Modules

ModuleWhat It DetectsWho Uses It
Utility TrackingSmoke, flash, HE, molotov usage by player/round/siteAll tiers
Position AnalysisLocation heatmaps, weapon-position correlation, map control dominanceAll tiers
Round IntelligenceRush detection (4+ players), lurk patterns, smoke gap kills, pivot playsBasic+
AI Tactical ReportPlayer tendency profiles, team execute patterns, turning point analysisPro+
Counter-StrategyOpponent weakness mapping, multi-match aggregation, AI-generated countersPremium

Sample Output — AI Tactical Report

json
{
  "type": "team_tactics",
  "key_findings": [
    "Aurora executes B-site on 73% of CT-side rounds using a 3-man default split",
    "biguzera averages 2.4 smokes per round — highest utility efficiency in dataset",
    "PAIN consistently trades AWP for rifle in eco rounds (82% of buy decisions)"
  ],
  "counter_recommendations": [
    "Stack 3 on B early — Aurora rarely re-takes from CT mid",
    "Force-buy round 8: PAIN buys down when behind by 3+ rounds"
  ],
  "confidence": 87
}

Market Opportunity

CS2 is the world's most-watched PC esport

MetricValue
Active CS2 players (monthly)32 million
Professional teams globally~2,000 (Tier 1–3)
Semi-pro / academy teams~15,000
Major tournament prize pool (2024)$20M+
Global esports market (2025)$2.1B
Analytics software segment CAGR18.4%

Addressable Market

  • TAM (Total): $420M — All esports analytics across all titles
  • SAM (Serviceable): $85M — CS2-specific performance analytics
  • SOM (Obtainable — Year 1): $2.1M — 300 Pro/Premium subscribers + 1,200 Basic

Business Model

Subscription Tiers

TierPriceMonthly Match QuotaKey Features
Free$03 matchesUtility + Position
Basic$29/mo20 matches+ Round detail reports
Pro$79/mo50 matches+ AI tactical analysis
Premium$199/moUnlimited+ Counter-strategy + Multi-match aggregation

Revenue Drivers

  • Primary: Recurring SaaS subscriptions
  • Secondary: Team/org enterprise contracts (custom integrations, private API access)
  • Tertiary: Tournament organizer licenses (post-match public analysis packages)

Unit Economics (Projected — Year 1)

MetricValue
Target MRR (Month 12)$45,000
Avg. Revenue per User$68/mo
Estimated CAC$120
Payback Period~1.8 months
Gross Margin (excl. AI compute)~78%

Competitive Landscape

CompetitorStrengthOur Edge
LeetifyLarge user base, good UXWe go tick-level; Leetify is summary stats only
FACEIT AnalyticsPlatform integrationPlatform-agnostic; works on all official matches
SportsCode / CatapultEnterprise sports analyticsCS2-native; Catapult has no demo parser
In-house org toolsCustom-fit100x cheaper; no engineering team required
HLTV StatsBrand recognitionWe provide tactical insights, not leaderboard stats

Our Defensible Advantages

  1. Tick-level resolution — We parse every game frame (64–128/sec), not sampled snapshots. This enables rush detection, execute timing analysis, and lurk pattern recognition that summary-stat tools cannot replicate.

  2. AI synthesis layer — Raw tactical data is only useful when interpreted. Our prompt templates, trained on CS2-specific tactical vocabulary, convert patterns into coach-ready language.

  3. Multi-match aggregation — Single-game analysis misses meta-patterns. Our Premium tier builds opponent profiles across entire tournament runs.

  4. Cost-efficient AI pipeline — MatchDataCompressor reduces token usage by ~60% before LLM calls. A full match analysis costs ~$0.001 in compute.


Technology Stack

Backend:      TypeScript 5.3 / Node.js 20 / Express.js
Parser:       @laihoe/demoparser2 (Rust-based, handles 500MB demos)
Database:     PostgreSQL 15 on Google Cloud SQL
AI:           Google Gemini 2.0 Flash + OpenAI GPT-4o (provider-agnostic)
Infrastructure: Google Cloud Run (auto-scaling microservices)
Storage:      Google Cloud Storage (demo files)
Queue:        Google Cloud Tasks (async processing)
Auth:         JWT + Stripe / Iyzico payment integration
CI/CD:        Cloud Build → Container Registry → Cloud Run

Architecture: Fully Cloud-Native

  • Zero-idle cost: Cloud Run scales to zero between jobs
  • Horizontal scale: Each analysis job is a stateless container — handle 1 or 1,000 concurrent uploads without re-architecture
  • Compliance-ready: Demo files stored in regional GCS buckets (GDPR zone isolation)

Traction & Validation

Technical Milestones (Completed)

PhaseStatusDescription
Tick-Level ParserComplete64-tick parsing, all player events captured
Utility TrackingCompleteSmoke/flash/HE/molotov by player, round, team
Position AnalysisCompleteHeatmaps, weapon correlation, map control
AI PipelineComplete5 prompt templates, Gemini + OpenAI support
Team ComparatorCompleteHead-to-head tactical diffs
Multi-Match ProfilingCompleteOpponent profile aggregation
REST APICompleteJWT auth, rate limiting, job queue
Cloud Run DeploymentCompleteProduction microservice architecture
Frontend PrototypeIn ProgressRadar visualization, live demo available

Live Demo

Real match analyzed: Aurora vs PAIN — de_nuke (ESL Pro League format)

  • 24 rounds parsed at tick-level
  • Utility efficiency, position heatmaps, and AI tactical report generated
  • Interactive radar map with player position overlays (multi-floor support)

Go-to-Market Strategy

Phase 1 — Community (Months 1–3)

  • Launch free tier on FACEIT / Reddit CS2 communities
  • Partner with 3–5 Tier 2/3 tournament organizers for free analysis packages
  • Content: "We analyzed [major match] so you don't have to" posts

Phase 2 — Semi-Pro Conversion (Months 3–9)

  • Target IEM/ESL Challenger-level teams ($29–$79/mo)
  • Offer 30-day free Pro trials to teams entering open qualifiers
  • Coach referral program: 20% recurring commission

Phase 3 — Enterprise / Org Contracts (Month 9+)

  • Outbound to Tier 1 org analytics directors
  • Custom integration + private API + white-label reports
  • Pricing: $2,000–$8,000/mo per org

Team

RoleBackground
Founder / Tech LeadFull-stack + systems engineering; built the entire parser + AI pipeline from scratch
Open — Growth LeadEsports industry experience preferred
Open — Frontend EngineerReact + data visualization

Why Now

  1. CS2 replaced CS:GO in 2023 — the ecosystem is rebuilding. Early movers in analytics tooling will own the category.
  2. AI inference costs dropped 10x in 18 months — what cost $5/match in GPT-4 now costs $0.001 with Gemini Flash.
  3. Esports orgs are professionalizing — investment in coaching staff and performance analytics is at an all-time high.
  4. Demo format is stable — CS2's .dem format is well-documented and our parser handles live tournament demos day-of-release.

Contact

Fabre AI Email: hello@fabre.ai GitHub: github.com/fabre-ai Demo: [Live prototype available on request]


This document contains forward-looking statements. Financial projections are estimates based on market research and internal modeling.