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Fabre AI — Investor & Partner Pitch Document
CS2 Tactical Intelligence Platform | AI-powered demo analysis for professional esports
Executive Summary
Fabre AI is a B2B SaaS platform that transforms raw CS2 match recordings (.dem files) into actionable tactical intelligence. Using a proprietary tick-level parsing engine combined with AI-driven pattern recognition, we deliver the kind of analysis that previously required a full-time analyst team — in seconds, at a fraction of the cost.
We target professional CS2 teams, esports coaches, and competitive communities through a subscription model, with pricing tiers ranging from free exploration to premium counter-strategy suites.
The Problem
Counter-Strike is a data-rich game with a data-poor analysis ecosystem
Every CS2 match generates a binary demo file containing millions of data points — player positions, utility usage, economy decisions, and movement patterns across every single game tick (64-128 per second). Yet the current tools available to teams are either:
| Tool | Limitation |
|---|---|
| Manual VoD review | Time-intensive, subjective, no data aggregation |
| HLTV / Leetify | Surface-level stats, no deep tactical pattern extraction |
| Proprietary org tools | Exist only at top-5 org level; cost $50K–$200K/year to build in-house |
| Raw demo parsers | Developer-only, require significant engineering effort to extract insights |
The result: 95% of professional and semi-professional teams make tactical decisions based on intuition and manual film study rather than systematic data analysis.
The Solution
Fabre AI: From .dem file to tactical report in under 60 seconds
Upload .dem file
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v
[Tick-Level Parser] — 64–128 snapshots/sec, every player event
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[Tactical Analyzer] — Rush detection, lurk patterns, utility efficiency,
site preference, economy decisions
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[AI Insight Engine] — Gemini / GPT-4o synthesis of patterns into
human-readable tactical reports
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[Structured Report] — JSON + Dashboard visualizationCoaches receive ranked key findings, confidence scores, and specific counter-strategy recommendations — not raw data dumps.
Product: What We Deliver
5 Distinct Analysis Modules
| Module | What It Detects | Who Uses It |
|---|---|---|
| Utility Tracking | Smoke, flash, HE, molotov usage by player/round/site | All tiers |
| Position Analysis | Location heatmaps, weapon-position correlation, map control dominance | All tiers |
| Round Intelligence | Rush detection (4+ players), lurk patterns, smoke gap kills, pivot plays | Basic+ |
| AI Tactical Report | Player tendency profiles, team execute patterns, turning point analysis | Pro+ |
| Counter-Strategy | Opponent weakness mapping, multi-match aggregation, AI-generated counters | Premium |
Sample Output — AI Tactical Report
json
{
"type": "team_tactics",
"key_findings": [
"Aurora executes B-site on 73% of CT-side rounds using a 3-man default split",
"biguzera averages 2.4 smokes per round — highest utility efficiency in dataset",
"PAIN consistently trades AWP for rifle in eco rounds (82% of buy decisions)"
],
"counter_recommendations": [
"Stack 3 on B early — Aurora rarely re-takes from CT mid",
"Force-buy round 8: PAIN buys down when behind by 3+ rounds"
],
"confidence": 87
}Market Opportunity
CS2 is the world's most-watched PC esport
| Metric | Value |
|---|---|
| Active CS2 players (monthly) | 32 million |
| Professional teams globally | ~2,000 (Tier 1–3) |
| Semi-pro / academy teams | ~15,000 |
| Major tournament prize pool (2024) | $20M+ |
| Global esports market (2025) | $2.1B |
| Analytics software segment CAGR | 18.4% |
Addressable Market
- TAM (Total): $420M — All esports analytics across all titles
- SAM (Serviceable): $85M — CS2-specific performance analytics
- SOM (Obtainable — Year 1): $2.1M — 300 Pro/Premium subscribers + 1,200 Basic
Business Model
Subscription Tiers
| Tier | Price | Monthly Match Quota | Key Features |
|---|---|---|---|
| Free | $0 | 3 matches | Utility + Position |
| Basic | $29/mo | 20 matches | + Round detail reports |
| Pro | $79/mo | 50 matches | + AI tactical analysis |
| Premium | $199/mo | Unlimited | + Counter-strategy + Multi-match aggregation |
Revenue Drivers
- Primary: Recurring SaaS subscriptions
- Secondary: Team/org enterprise contracts (custom integrations, private API access)
- Tertiary: Tournament organizer licenses (post-match public analysis packages)
Unit Economics (Projected — Year 1)
| Metric | Value |
|---|---|
| Target MRR (Month 12) | $45,000 |
| Avg. Revenue per User | $68/mo |
| Estimated CAC | $120 |
| Payback Period | ~1.8 months |
| Gross Margin (excl. AI compute) | ~78% |
Competitive Landscape
| Competitor | Strength | Our Edge |
|---|---|---|
| Leetify | Large user base, good UX | We go tick-level; Leetify is summary stats only |
| FACEIT Analytics | Platform integration | Platform-agnostic; works on all official matches |
| SportsCode / Catapult | Enterprise sports analytics | CS2-native; Catapult has no demo parser |
| In-house org tools | Custom-fit | 100x cheaper; no engineering team required |
| HLTV Stats | Brand recognition | We provide tactical insights, not leaderboard stats |
Our Defensible Advantages
Tick-level resolution — We parse every game frame (64–128/sec), not sampled snapshots. This enables rush detection, execute timing analysis, and lurk pattern recognition that summary-stat tools cannot replicate.
AI synthesis layer — Raw tactical data is only useful when interpreted. Our prompt templates, trained on CS2-specific tactical vocabulary, convert patterns into coach-ready language.
Multi-match aggregation — Single-game analysis misses meta-patterns. Our Premium tier builds opponent profiles across entire tournament runs.
Cost-efficient AI pipeline — MatchDataCompressor reduces token usage by ~60% before LLM calls. A full match analysis costs ~$0.001 in compute.
Technology Stack
Backend: TypeScript 5.3 / Node.js 20 / Express.js
Parser: @laihoe/demoparser2 (Rust-based, handles 500MB demos)
Database: PostgreSQL 15 on Google Cloud SQL
AI: Google Gemini 2.0 Flash + OpenAI GPT-4o (provider-agnostic)
Infrastructure: Google Cloud Run (auto-scaling microservices)
Storage: Google Cloud Storage (demo files)
Queue: Google Cloud Tasks (async processing)
Auth: JWT + Stripe / Iyzico payment integration
CI/CD: Cloud Build → Container Registry → Cloud RunArchitecture: Fully Cloud-Native
- Zero-idle cost: Cloud Run scales to zero between jobs
- Horizontal scale: Each analysis job is a stateless container — handle 1 or 1,000 concurrent uploads without re-architecture
- Compliance-ready: Demo files stored in regional GCS buckets (GDPR zone isolation)
Traction & Validation
Technical Milestones (Completed)
| Phase | Status | Description |
|---|---|---|
| Tick-Level Parser | Complete | 64-tick parsing, all player events captured |
| Utility Tracking | Complete | Smoke/flash/HE/molotov by player, round, team |
| Position Analysis | Complete | Heatmaps, weapon correlation, map control |
| AI Pipeline | Complete | 5 prompt templates, Gemini + OpenAI support |
| Team Comparator | Complete | Head-to-head tactical diffs |
| Multi-Match Profiling | Complete | Opponent profile aggregation |
| REST API | Complete | JWT auth, rate limiting, job queue |
| Cloud Run Deployment | Complete | Production microservice architecture |
| Frontend Prototype | In Progress | Radar visualization, live demo available |
Live Demo
Real match analyzed: Aurora vs PAIN — de_nuke (ESL Pro League format)
- 24 rounds parsed at tick-level
- Utility efficiency, position heatmaps, and AI tactical report generated
- Interactive radar map with player position overlays (multi-floor support)
Go-to-Market Strategy
Phase 1 — Community (Months 1–3)
- Launch free tier on FACEIT / Reddit CS2 communities
- Partner with 3–5 Tier 2/3 tournament organizers for free analysis packages
- Content: "We analyzed [major match] so you don't have to" posts
Phase 2 — Semi-Pro Conversion (Months 3–9)
- Target IEM/ESL Challenger-level teams ($29–$79/mo)
- Offer 30-day free Pro trials to teams entering open qualifiers
- Coach referral program: 20% recurring commission
Phase 3 — Enterprise / Org Contracts (Month 9+)
- Outbound to Tier 1 org analytics directors
- Custom integration + private API + white-label reports
- Pricing: $2,000–$8,000/mo per org
Team
| Role | Background |
|---|---|
| Founder / Tech Lead | Full-stack + systems engineering; built the entire parser + AI pipeline from scratch |
| Open — Growth Lead | Esports industry experience preferred |
| Open — Frontend Engineer | React + data visualization |
Why Now
- CS2 replaced CS:GO in 2023 — the ecosystem is rebuilding. Early movers in analytics tooling will own the category.
- AI inference costs dropped 10x in 18 months — what cost $5/match in GPT-4 now costs $0.001 with Gemini Flash.
- Esports orgs are professionalizing — investment in coaching staff and performance analytics is at an all-time high.
- Demo format is stable — CS2's .dem format is well-documented and our parser handles live tournament demos day-of-release.
Contact
Fabre AI Email: hello@fabre.ai GitHub: github.com/fabre-ai Demo: [Live prototype available on request]
This document contains forward-looking statements. Financial projections are estimates based on market research and internal modeling.